Less camera angle staring at player model from front, this makes you completely miss some kills as montage is focused on the player model camera, not the kill Some way for camera angles to avoid showing so much collision between player model/weapon and map objects like boxes and other textures Kills could be synced significantly better with the music, this could use some simple logic through analyzing soundwaves for moments when an ideal song part for sync happens,- then try apply the kill to happen at that specific frame; similar to how you would do in an editing software but automated User: Yonen